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The Need For Speed (Original, 1994) ((HOT))



The Need For Speed was met with positive reviews. The four reviewers of Electronic Gaming Monthly scored the 3DO version an 8.0 average, with two of them giving the game a 9.0 or higher. They praised the game's realistic graphics and sounds, addictive gameplay, and exceptionally clever use of full motion video.[20] GamePro gave it a rave review as well, commenting that the selection of cars "will leave car buffs drooling" and the realistic graphics and handling of each vehicle "infuse the game with taut realism and fascinating variety." They expressed disappointment over the lack of two-player mode, but felt that the exceptionally challenging enemy AI largely makes up for it.[33] Next Generation reviewed the 3DO version of the game, and stated that "while everything is in place for a truly great game, the unfortunate and total need of speed prevents The Need for Speed from ever being more than a pleasant Sunday drive."[28]




The Need for Speed (Original, 1994)



Hot Pursuit 2 draws primarily from the gameplay and style of NFS III, putting emphasis on evading the police and over-the-top tracks. Although the game allowed players to play as the police, the pursuit mode was less realistic than preceding versions of NFS; players merely needed to "tap" a speeder to arrest them, as opposed to using simulated police tactics to immobilize a speeding vehicle. This was the first version since the start of the series not to feature an "in the driving seat" (cockpit) camera view, transitioning EA from realistic racing to arcade street racing. It was the last game in the series for the PC version to feature the split-screen two-player mode introduced in Need for Speed II. For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network (LAN) play. Hot Pursuit 2 was the first NFS game to use songs sung by licensed artists under the EA Trax label.


This is the game that introduced tuner culture to the need for speed franchise and became a blockbuster. Those were the days when The Fast and the Furious was all in rage, and EA struck when the iron was hot. It was the first game to introduce a storyline to the series and instantly became a hit among fans.


In 1994, DENSO WAVE (then a division of DENSO CORPORATION) announced the release of its QR Code. The QR in the name stands for quick response, expressing the development concept for the code, whose focus was placed on high-speed reading. When it was announced, however, even Hara, one of the original developers of the code, could not be sure whether it would actually be accepted as a two-dimensional code to replace barcodes. He had confidence in the performance of the code, however, and was eager to make the rounds of companies and industry organizations concerned to introduce it in the hope that it would become known and used by as many people as possible.


Our Team is comprised of a small group of dedicated individuals who each pride themselves on providing their best work to our customers every day. We are all willing to go above and beyond for our customers to make sure they are happy with their entire shopping experience. If you need anything, please drop us a line at support@cravenspeed.com and we'd be happy to help you out. Our customer service team will usually get back to you within the hour during business hours.


Speed ForceGalleryOfficial NameSpeed ForceAliasesSpeed Dimension; Speed Field; Speed Heaven; Timestream; The Light; Fourth Dimension; Positive Speed ForceCreatorsMark WaidFirst AppearanceThe Flash Vol 2 #91(June, 1994)The Speed Force is an energy field that grants all speedsters their power. Several speedsters have merged with it, including Barry Allen, Johnny Quick, and Max Mercury. Eobard Thawne stated that at its core, the Speed Force is equivalent to time it


Certain speedsters can use the Speed Force for more advanced applications such as time manipulation, in which they can tap into the Speed Force's power to push time and space forward. Barry Allen was able to do this by accelerating the flow of time to negate Zoom's powers.[31] When Wally West developed a temporary heart condition, he was able to use the Speed Force to stop the flow of time, allowing the same advantages of moving at super-speed, without needing to move fast at all.[32] Other advanced applications of the Speed Force include stealing and lending speed, and "dividing" the Speed Force, in order to create energy copies of themselves.[33][34]


With the development of many new types of HSC in the 1980s and 1990s, IMO decided to adopt new international regulations dealing with the special needs of this type of vessel. In 1994, IMO adopted the International Code of Safety for High-Speed Craft (HSC Code) (resolution MSC.36 (63), which was developed following a revision of the Code of Safety of Dynamically Supported Craft (resolution A.373(X)).


Also in 1994, IMO adopted a new SOLAS chapter X - Safety measures for high-speed craft, which makes the HSC Code mandatory high-speed craft built on or after 1 January 1996. The Chapter was adopted in May 1994 and entered into force on 1 January 1996.


Due to rapid pace of development in the HSC sector, in December 2000, the Maritime Safety Committee adopted amendments to SOLAS chapter X to make mandatory for new ships the High-Speed Craft Code 2000. The 2000 HSC Code updates the 1994 HSC Code and applies to all HSC built after the date of entry into force, 1 July 2002. The original Code will continue to apply to high-speed craft built before that date. 041b061a72


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